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Doom 3 BFG Edition Preview

It’s not the size of the gun, it’s… oh wait, this is Doom we’re talking about.

I love Doom.  From the moment I shot my first demon with a shotgun on an occupied Martian base in the early '90s, I was hooked.  The sense of power, the satisfaction of getting a perfect shot, the click-clack of cocking that beastly boom stick yet again for another blow, all balanced with the tension of not knowing what’s around the next corner. It all came together to form an addictive stew of demon slaying madness.  Doom II was basically more of the same, and after that, the franchise lay dormant for over a decade.

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Doom 3 Source Code Will Be Slightly Tweaked

...since some code could be legally unfeasible.

John Carmack announced at QuakeCon 2011 that the source code for Doom 3 would be released to the public as open source after the release of RAGE. However, some of the source code will probably be rewritten to avoid some legal hassles with Creative Labs.

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RAGE - The Enemies, Part 5

The fifth video of a six part series where the developers from id Software speak about this game's variety of enemies that players will face against, as well as enemy characteristics.

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RAGE - The Wasteland, Part 4

The fourth video of a six part series where the developers from id Software speak about the details of the world, and the variety of missions and interaction with other characters, along with the significance and fun of driving in the world of Rage.

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RAGE - The Arsenal, Part 3

The third video of a six part series where the developers from id Software speak about the weaponry, and gadgets that the player will be able to get a hold of.

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RAGE - The Dawn, Part 2

The second video of a six part series where the developers from id Software speak about the game's story, the end of civilization in the world of RAGE, and you will also get to know a few of the characters and enemies that are bound to cross your path.

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RAGE - The Legacy of id, Part 1

The first video of a six part series where the developers from id Software speak about the company's legacy, and the tech that makes RAGE possible.

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